Introduction

I am posting this because I want newer owners to have a little help when starting to manage their own BBPro team. I hope it helps some owners not make a stupid trade, or not jump the gun when their team isn't playing well, and decide "I have to rebuild from scratch". I did not write this and I don't even know who did, in fact I can't even remember where I found it to tell you the truth. Remember as you read this that our ratings and potential ratings are a little different than this persons league was, and I can guarantee you the PB.ini was different also. Anyway here it is, hope it helps.

1.Evaluate Your Roster

When you first get your team you have to carefully look at what you have inherited. The first thing you should check out are the rosters of the good and bad teams in the league. You want to have a good idea of what ratings bring positive and negative results. This way you can better gauge where you want to be, and what you want to avoid. Each league will usually use it's own pb.ini and it will have an effect on what kind of attributes are most important. 
Can good teams win without speed, or power? How important is pitching, or is the league using a "juiced ball"?

After that you should check out your own team. Start with what stadium and city you play in. Since you play 1/2 of your games at home, you should gear your team towards taking advantage of your stadium. Is your stadium asymmetrical so to give either lefties or righties an advantage? Is your city in a high altitude? Is it a hitter's park or a pitchers park? Grass or Turf? The answers to these questions should dictate what your team should become. You don't want 5 lefty starters if you play in Fenway, or 9 slow power hitters if you play in the Astrodome.

Next you should check out your roster. This is where the real skill comes into play. Can you win it with your current team or are you a cellar dweller? Do you need an overhaul or just some minor tweaking? Are you an aging team or do you have some hot prospects? (More on evaluating players in later chapters).   

A quick way to evaluate players   
Pitchers - the most important attributes in this order AS - FB - CO. Their secondary pitches are also very important, as is EN for starters. Arm strength has to be the most important factor, because it is how fast the pitcher throws. Timing is big in FPS, and hitters have a harder time adjusting to faster pitches. After AS, the FB is important too, but a pitcher with a good FB will pitch poorer without a full compliment of pitches. 

A starting pitcher CAN get away with bad CO if their EN is high enough to compensate. Also, the sinker (SI) and slider (SL) are pretty important for those pitchers that throw it and are usually better than the other pitches (CU, CB, KN). The AS should be above 80 and a FB (SL or SI) above 70. CO should AT LEAST be 50, but he'll have control problems at that low. Starting pitchers should have at least 60 EN. The higher the EN, the more innings he can pitch before he gets tired.

Hitters - the most important attributes are PH - CH - SP. PH and CH should be at least 60, but it also depends on what position the player is at (Cs and SSs are generally poor hitters.) SP can help compensate for a poor hitter, or make a good hitter an All Star. Don't forget to look at fielding ratings. FA is important for IFs, AS is more important for OFs, Cs. FA is how good a jump a fielder gets on the ball. 

In general, remember that 50 is average for any rating. Also remember to look at the statistical league leaders to see what kind of ratings you want